Enjoy!
AGE OF EMPIRES: ROR ERRATA
Villagers
Speed: 1.10Assyria & Yamato 1.1->1.3 villager speed. They are +18.18%. not +30%
Wheel +0.7
Jihad +0.3
As you can see, it's completely broken and all over the place. Not based on percentages. It's 2.3 with all the upgrades (For reference 1.2 - clubman, 2 - cavalry, 2.2 - horse archer, 2.5 - HHA)
Working rates
[123 woodcutter]
Default: 0.55
[118 builder]
Default: 1.00
[156 repairman]
Default: 0.40
[119 fisherman]
Default: 0.60
[120 forager]
Default: 0.45
[122 hunter]
Default: 0.45
[50 - farm]
Default: 0.40
[259 farmer]
Default: 0.45 - irrelevant. The farmer works faster than the farm. This is why using multiple farmers does nothing
[251 gold miner]
Default: 0.45
[124 stone miner]
Default: 0.45
Civilisations
Assyria+18.18% villager speed 1.1(+0.2)->1.3 [not +30%]. Because of addition, the percentages change with the wheel and jihad and end up a complete mess
+36.36% fire rate (1.5 reload->1.1 reload) [not +40%]
Babylon
+44.44% stone mining 0.45(+0.20)->0.65 [not +30%]
+37.50% priest recharging rate 2.00(+0.75)->2.75 [not +30%]
Choson
-32% priest cost (125->85), but this is trivial
Egypt
+44.44% gold mining 0.45(+0.20)->0.65 [not +20%]
Greece
+33.33% academy units speed 0.9(+0.3)->1.2 [not +30%]
+17.14% warship speed 1.75(+0.30)->2.05 [not +30%]
Hittite
all correct!
Persia
+66.67% hunting 0.45(+0.30)->0.75 [not +30%]
+55,56% elephant speed 0.9+(0.5)->1.4 [not +50%]
+38.46% trireme fire rate (reload 1.8->reload 1.3) [not +30%]
Phoenicia
+72,41% siege ship fire rate (reload 5.0->2.9 reload) [not +65%]
Shang
all correct!
Sumer
+42,86% catapult fire rate (reload 5->reload 3.5) [not +50%]
Yamato
+18.18% villager speed 1.1(+0.2)->1.3 [not +30%]. Because of addition, the percentages change with the wheel and jihad and end up a complete mess
Carthage
+25% light transport speed 1.40(+0.35)->1.75 [not +30%]
+42.86% heavy transport speed 1.75(+0.75)->2.50 [not +30%]
Macedonia
Everything seems correct. Conversion is impossible to decode, and I won't bother testing with a stopwatch. It can't be changed anyway
Palmyra
[The following are working rates, not carriage amount]
+36.36% woodcutter 0.55(+0.20)->0.75 [not +25%]
+44.44% forager 0.45(+0.20)->0.65 [not +25%]
+33.33% fisherman 0.60(+0.20)->0.80 [not +25%]
+44.44% hunter 0.45(+0.20)->0.65 [not +25%]
farmer (0.45) UNCHANGED! [not +25%]
+50% for farm 0.4(+0.2)->0.6 [not +25%] This means palmyran farmers are slower than the farm itself! You can use two farmers. One farmer will be 12.5% faster than other civs, two will be 50% faster
+44.44% gold miner 0.45(+0.20)->0.65 [not +25%]
+44.44% stone miner 0.45(+0.20)->0.65 [not +25%]
builder 1.00 UNCHANGED! [not +25%]
repairman 0.40 UNCHANGED! [not +25%]
Villagers have 1 melee armour, AND 1 pierce armour
Roman
all correct!
Units
Armoured Elephants get +40 damage vs buildings and towers, +80 vs walls. War elephants do notTechnology
Woodworking, Artisanship, Craftsmanship: +0.2 working rate, +2 carry amount. All civs except for Phoenicia, Palmyra: Woodworking +36.36%, Artisanship +26.67% (+72.73% of default), Craftsmanship +21.05% (+109.09% of default)Stone mining, Siegecraft: +0.3 working rate, +3 carry amount. All civs (except for Babylon, Palmyra): Stone mining +66.67%, Siegecraft +40% (+133.33% of default)
Gold mining: +0.3 working rate, +3 carry amount. All civs (except for Egypt Palmyra) +66.67%. For Egypt and Palmyra it's +46.15% faster (+111.11% of default rate) 0.65(+0.30)->0.95
Aristocracy: +27.78% speed 0.9(+0.25)->1.15. For Greece it's +20.83% faster 1.2(+0.25)->1.45, or +61.11% of the default rate 0.9->1.45
Astrology: +30% conversion AND healing rate
Jihad: -8 resource carriage, work and build speed unchanged (unless hard coded, needs testing!)
Medicine: ???
Fanaticism: +75% faith recharge rate 2.0(+1.5)->3.5 [not +50%] This means you have to wait 57% of the time it takes to recharge, so close enough
~Jeff